﻿#pragma once
#include "Renderer/RendererContext.h"
struct GLFWwindow;

namespace Hazel
{

    class WindowsOpenGLContext : public RendererContext
    {
    public:
        WindowsOpenGLContext(GLFWwindow *windowHandle);
        virtual void Init() override;
        virtual void SwapBuffers() override;

    private:
        GLFWwindow *m_WindowHandle;
    };

}